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About the db creator of Akira Toriyama | About the db creator of Akira Toriyama |
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Akira Toriyama's style is one that's immediately identifiable, even among a sea of other manga artists—no one does it quite the same. Toriyama's male characters are shorter, rounder, and somehow tougher, with a combination of Tezuka-like saucer eyes, throbbing muscles and laughing, toothy mouths. His female characters have their own brand of solid sexiness and cross eyed cuteness, and simply put, no one has a better grip on drawing children. Like rambunctious school kids, Toriyama characters dominate their space on paper as if it were their own sovereign state—when they shout, run, fly, kick, punch or let fly with a power blast, you can almost feel the energy crackle. Toriyama traces his origins as an artist to his elementary school days. Even today, he remembers the first time his drawing began to really come together. "My first memory of a satisfactory drawing was that of a horse," he says. "I still remember it. I knew I got the joints right. "I've always liked to draw," he continues. "When I was little, we didn't have many forms of entertainment like we do today, so we were all drawing pictures. In elementary school, we were all drawing manga (comics in Japanese) or animation characters and showing them to each other.' But when asked if this early, self-made training in drawing is what led to his current career as a manga artist, Toriyama is skeptical. "Perhaps," he says. "I just kept on drawing. We all start out with around the same drawing skills don't we? I started to do portraits of friends and whatnot and started to think drawing was fun." As to what he drew back then, Toriyama points to the popular animated shows of the day. "I don't remember the very first animation show I saw, but the one of which I have the fondest memories is Tetsuwan Atom. I used to send out coupons to collect Atom stickers." Nothing too surprising there, as Osamu Tezuka's Tetsuwan Atom (a.k.a. Astro Boy) is remembered fondly by nearly every Japanese child who grew up during its on-air run. More surprising is Walt Disney's hand in Toriyama's early art career. Before he created Dragon Ball, Toriyama the artist had already become well known in Japan for his slapstick manga (and later anime as well) Dr. Slump, a story of a cute li'l robot girl and her antics with her inventor's family. Dragon Ball's genesis came on the heels of Dr. Slump. "In ending Dr Slump, I conferred with my editor many times about what to do for my next serial (weekly comic pages)," Toriyama says. "I always liked Jackie Chan and had seen his Drunken Master II many times. Torishima encouraged me to draw a kung fu manga if I liked it that much. That was the one-shot Dragon Boy I drew. The readers liked it, so I decided my next serial would be in this vein." "If its going to be Chinese, it might as well be from the Monkey King," Toriyama decided. "The Monkey King is, after all, a tall tale with adventure," he says. "However, I decided to go with a Monkey King with some modem elements. I thought it would be easy to arrange with a base story all ready." The Monkey King, known in Japan as Saiyuki, or "The Journey west," is a legend known to nearly every Asian child as the archetype of the quest story. An early thought to draw Goku as a real monkey, however, was discarded as unoriginal. "That would have been the Monkey King exactly. That wouldn't show any creativity, so I decided to make the main character human. I wanted a normal human boy, but that wouldn't have character." Ultimately, Toriyama decided to add a little something extra. In keeping with the Monkey King's tale, Toriyama fitted out his supporting characters to stand in for Goku's traditional companions in the quest. Bulma fits the part of Sanzo the priest, who harnesses Goku's power; Oolong stands in for Hakkai the pig; and Yamcha is Gojo, the river monster. The parallels are near exact fits, with slight variances—in the original Saiyuki legend, the Monkey King is bound to Sanzo’s service by a golden headband, which the priest can constrict with a word. In Toriyama's world, Oolong is the one to receive a "restraining" order of a somewhat different type from Bulma (PP candy). Even the group's goal of collecting the seven Dragon Balls harkens to the Monkey King and his companions' search for sutras sacred beyond price. The Dragon Balls have the power to fulfill dreams — certainly beyond price. But apparently, Toriyama's initial idea for Dragon Ball went no further than that first Saiyuki-like quest for the Dragon Balls. "In the beginning, I was planning to end Dragon Ball when all seven Dragon Balls had been collected." Martial arts and merchandising Although Toriyama's success with Dr. Slump would have been acclaim enough for any artist to retire on, Dragon Ball was such a hit that it completely eclipsed its predecessor. Serialized in the weekly manga anthology magazine SHONEN JUMP (which sells from four to six million copies per week) from 1984-1995, Dragonball became one of the most popular and most widely known manga and anime series in the history of Japan, but that was only the tip of the iceberg. Foreign editions of Toriyama's manga have been translated and published in countries all over Asia and Europe, such as Malaysia, Thailand, Indonesia, Hong Kong, Korea, Taiwan, Italy, France, and Spain, and the animated version of Dragon Ball has been seen in France, Spain, Belgium, Italy, "In the Dr Slump days, event and tournament stories like the Penguin Village Grand Prix were popular," Toriyama, continues. "So I decided to go with a simple tournament. That's how the Tenka-Ichi tournament came to be. All the characters except Goku got pulled out, Kame Sen'nin (The Turtle Hermit) came back, and the new character Krillin showed up. Immediately, popularity went up." Dinner and a TV show As with most manga success stories, an animated series wasn't long in the making. The animated Dragon Ball TV series went on-air in Japan in 1986, the name of the series later changing to "Dragon Ball Z" in 1989. This second series, Dragon Ball Z, was a run away hit, producing literally hundreds of weekly episodes until its end in January 1996 — not to mention various animated movies and TV specials, plus a third TV series, independent of Toriyama's manga storyline, Dragon Ball GT, which started airing on Japanese TV right after the end of Dragon Ball Z. Toriyama remembers watching the animated Dragon Ball and Dragon Ball Z TV series while eating dinner or together with his own young son. He enjoyed the show (as did his son), but largely kept his own input to the show to a minimum. "I don't tend to interfere with the animators’ process. I wanted a fantastic story, so I did tell them that, but the basic production was all up to them. I might put in a small word where I thought it'd really matter." Instead, the animation actually ended up having an affect on the look of Toriyama's own manga. "When I talked to the animation director Toyo'o Ashida and saw his drawings, I thought that it was more effective to depict fights with sharper lines," Toriyama says. "Until then, I had tended to use subtler colorings, but I changed to more defined colors, like in the animation. I learned that you can get the same effects as gradated colors if the coloring is done right. So I was able to do sharp colors, which were more suitable for a boys' magazine, and learned an easier way of coloring at the same time. This was the influence from both the animation and Mr. Ashida. "I'm always impressed with the work of animators," Toriyama says. "You have to be able to draw the scenes' in-between movements. I'm impressed with the way they can do that — I don't think I could. Also, I envy animation for being able to show sudden movements and for places where they can use light. In animation, an explosion can flash, and light and sound will follow as effects. In manga, the sound has to be hand-written, so " it's not as effective," he laughs. "I'm especially envious of animation's ability to use sound effects and music. Plus, I like animation's ability to make mecha move. Especially complex movements. There's a limit to that in manga, so I envy it." With such limitations of manga in mind, does Toriyama ever feel that he wants to work not on manga but on animation? "You have more potential in animation. I always house ideas about coming up with a story idea for animation and getting that animated." When worlds collide "It's been a habit of mine since childhood to always be looking around," he continues. "When I go shopping, I have more fun observing the town than shopping. For my work, the town scenery, small things, and people's clothes all are useful — also, the sundries I had to draw back when I was an employee. I would complain that I had to draw a hundred pairs of socks," he laughs. "In retrospect, that was a useful exercise." Instead of sketching what he sees, he says that "I burn it into my vision, so I usually fail when I try to draw it later. 'Was it like this?' But I retain the general image of things. I'll rely on that not-so-fully accurate memory to draw things. I can probably draw most anything that way." Movies are another source for his ideas, albeit an even more subliminal one than his on-the-street observations. Toriyama doesn't watch movies as much as let them play in the background while he works ("Subtitles aren't good for me — I can't work!"), but sometimes, little inspirations shine through. "In terms of story they're of no use," Toriyama says. "But how to show things, like explosions, where something doesn't just blow up — it might flash first, and then the sound might follow a little afterwards. Also, Jackie Chan's movies might be a reference for the rhythm of battle. "I probably have the most fun thinking up original vehicles," he continues. "I usually consider details such as how to get into them and where their engines are. When you draw a real-world car, you have to obtain some references. I'd hate to have someone point out that I'm wrong," he laughs. "But if it's something I invented, I can have it my way." In fact, this caricatured style is truly essential to the Dragon Ball world as a whole. "My manga is in the slapstick style, so if the characters are caricatured humans, then it'd be strange for everything else not to be caricatured." Besides Dragon Ball's version of Earth, the series indulges in many adventures "off world" — on the planet Nameck, searching for the more powerful grade-up version of Earth's Dragon Balls. "I came up with the Nameck architecture and spaceships based on Piccolo [Daimao’s] throne. I really only gave thought to making the setting coherent when they went to Nameck," Toriyama claims. Another unique setting is Dragon Ball's very Asian heaven and hell, where Goku spends more than a little of the series, trying to get back to Earth. Toriyama's take, however, is far from the typical one. "God's shrine looked rather mystical, so I thought it might work to make the other place look conversely worldly. So Enma [king of the Spirit World, city of Hades] and the ogres show up wearing suits like businessmen." The Afterlife, in Toriyama's vision, is filled with references to Earthly routine—from street-cleaning trucks on Snake Way to ogres wearing T-shirts and jogging gear and souls traveling to heaven on an airplane. In explanation, Toriyama refers to a world map in the Dragon Ball illustration collection. "In manga or animation, detailed designs make for hard work, but: you don't have those restrictions with video games. You have to give them distinguishing characteristics, even when they get reduced to a few pixels. It might be the same for animation. You'd have a dark character, a brown character, or even a purple character. For my own manga, I like to avoid the effort of using screen tones, but in animation, the very same thing has to be done to distinguish the characters. In video games, they might have costumes that I'd have a hard time keeping up with in manga. For animation, I have to come up with a compromise that won't tax the animators while still resembling the video game. |
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